Regular players are the impact forces of the game - without them there is no game. These players are the ones who give the total 100% in the end. Into the last bite they fight against the enemy > the opponent players. Regular players form groups of about 20 persons on the playfield. They are led by their team leader. In every team there is also an antitank-player and a medic. These two roles are very important to the game.
Mission is to get as many points as possible for your own team. At the same time you must keep the opponent from getting any points. This means that you need to lead an attack or defend certain areas or points on the play area. Teams also have to protect their medic and antitank-player. If your team has tanks the regular players get to play in them. Playing as a regular player in the Big Game is the "best paintballing" in the game - you can concentrate on the most important thing: to shoot the opponent and having fun!
The role of a regular player is suitable for:
- Everybody! For the young and strong, first timers and also to the experienced players.
- To those who enjoy playing paintball!
Antitank-player has a blue ribbon with the letters "PST" on their sleeve. Antitank-player is a regular player but has also the ability to disable tanks in the game. To stop the tanks the antitank-player has a second gun and specific colour paintballs. The amount of the antitank paintballs is limited. A pistol or a pump-action gun is a suitable antitank-gun. The antitank-gun has to be small enough to be carried in a holster or on a strap when the gun is not needed. The tanks are removed from the game when an antitank-player hits the tank on the windshield or on a piece of plexiglass.
Effective antitank-player is capable of working together with the group and also with the sector leader. Sector leader chooses the targets and the other team members cover the antitank-player while they are going to the target. A good antitank-player has good nerves, makes clear hits and has the capability to use the terrain effectively to their own benefit. This role is very important while playing a defending game.
The role of an antitank-player is suitable for:
- Those who want to play but also want to get in special situations.
- Those who feel that one gun is not enough!
- Cold-blooded players who want some action...
Medic has the ability to heal regular players. As an indication of their status, a medic has a ribbon on their sleeve with a cross. Medic heals by wiping off the paint from a regular player's gear and taking off their green sleeve ribbon. When a regular player gets another hit they cannot be healed anymore. The medic themself cannot be healed so they "die" from one hit. A medic benefits from quick legs and the ability to use terrain effectively as a cover. On one hand, a medic can often save players but also tricky situations, and on the other hand the lack of a medic can easily lead to a losing game.
Many medics are playing without a gun since they can move faster that way. Also, keeping the team mates alive usually keeps the medic so busy that there is no time to shoot. The best medics are rewarded at the end of the day.
The role of a medic is suitable for:
- All those who like to have fast situations in the front line of the game!
- Those who don't want to spend too much on the paintballs since a medic doesn't need them very much.
- Those who want to move and run, this is it!
Team leader is responsible for their team´s actions. A team is a group of about 20 people who may not know each other beforehand. The team leader's responsibilities between rounds is to keep their team together and be aware of the timetable and what´s coming next. The needed information comes from the sector leader and from the general who are at the command center.
At the game field the team leader takes the team to its starting place and leads the team with his/her own example. Team leader gets a walkie-talkie from the organizer. With it he/she is in contact with the other team leaders, with the sector leader and with the general. Team leaders provide information from the field which is very important for the sector leader and the general.
During rounds the teams are constantly changing. Players get hit and new ones are coming to the field from the reception. In these situations the team leader is also leading those who originally were not in his/her team. Being a team leader can give you a new view about the whole Big Game. It also gives the opportunity to participate in planning the tactics and strategy.
The role of a team leader is suitable for:
- Anyone willing to accept the challenge!
- All natural leaders of groups
There are only three to five sector leaders per side. General and sector leaders together form the commanding staff in the game. The commanding staff begin the game planning early, usually weeks or months before the game. The general defines the sector leaders' responsibilities in the field. Sector leader's responsibilities can be, for example, a specific area in the field or a moving division. On average a sector leader has about 30...100 players under their command plus vehicles if they are available. Sector leader has a walkie-talkie to keep the general informed. He/she also benefits from a loud voice.
Before a round starts the sector leaders help the general to get the players ready for the field. Sector leaders take their own teams and repeats their mission to them. The team leaders help the sector leader. During the game a sector leader's most important task is to keep the general informed about the field situations. This information the sector leader gets by following personally the events in the field and by communicating with other players. A sector leader tries to be one step ahead of the opponent at all times.
The role of a sector leader is suitable for:
- Those who have previous experience from paintball games
- Those who have already participated in at least one Big Game
- Those who are interested in tactics with bigger groups
General leads one of the game's three parties. This means that the general has under their command more than 200 players. General starts recruiting sector leaders and possibly even team leaders weeks before the actual game. A general's responsibility is to make the big plans for the game.
At the game area the general takes contact with his/her players well before the first game round. All the players have to be ready before start which is a big task to complete. Sector leaders and team leaders plus one member of the Big Game organization will help the general to organize his/her party. The sector leaders and the team leaders need to know about their missions and responsibilities - often the general is busiest just before the games start!
During the game the general follows how the game evolves and has an active role in leading his/her party. A general can choose where to place his/her command center in the game area or at the reception. The field is so large that it´s necessary for a general to use a walkie-talkie and also a megaphone. The most important players to the general are the sector leaders and the team leaders. General makes decisions based on the information from the sector and team leaders. At the most critical situations of the game the general can also go to the front line and lead the players with his/her own example.
To be a general is challenging but also rewarding. Being at the top leading role in the game gives a wide and enlightening experience. The best general is an experienced Big Game player and also a skilled paintballer. General needs the ability to see the big picture, have a good pressure tolerance, ability to make quick decisions and he/she needs to have sufficient authority. General also needs good tactical skills and to know what paintball is, what you can and what you cannot do. Before becoming a general it´s good to be a sector leader first. Note that the Big Game's organizer chooses the generals.
The role of a general is suitable for:
- An experienced Big Games player
- Someone who knows how to lead
- Someone who is willing to plan the game long beforehand
- Wants to play but is also ready to replace the gun with a walkie-talkie and a megaphone